The WarGods convention banner- it's been too long since I've seen it in battle...
My final warband build consisted of:
- Demigoddess of Dionysus - Absynthia the Abstract (not her final epithet!)
- Amazon Raiders (mounted Amazons with spears and shields)
- Amazon Outriders (mounted Amazons with bows)
- Amazon Outrider Champion
- Mother of Serpents
- Amazon Bodyguards (2 to keep Absynthia safe)
- Dionysus War Altar
- Maenads (next time I'm going to go with a larger unit)
- Satyr Archers
- Satyr Archer Champion
- Cretan Pirates
- Minotaur
This first battle was against Cathy's newly painted Corinthians of Apollo (I think). She had a couple of phalanxes and a unit of peltasts from Corinth, a Mycenean phalanx, a paymaster and a couple of heroes.
My units are the closest ones in the picture- from left to right: the Satyrs out ahead of everyone since they did not get too drunk the night before and showed up on time; the Cretan Pirates are the furthest back; the wild-eyed Maenads; Mother of Serpents (I really like her poison snakes and her awesome healing); Absynthia with her Bodyguards; the Amazon Raiders (a disgrace because they're not fully painted); the Amazon Outriders (using female Centaur archers as stand-ins); the Minotaur; and finally the War Altar which should probably not get into any type of battle situations.
Some action on the right with the Outriders causing Cathy's peltasts to evade away from the battle. Also on the right, the main meatgrinder of the battle- my Amazon Raiders getting stuck in with the Mycenean Phalanx. This wasn't the best use of the Raiders but they got the special divine brew bonus from Absynthia at teh start of the battle and I haven't really played for 7 years or so...
A closer view of the meatgrinder. It was a struggle for much of the battle. The Raiders would probably benefit from a champion in the unit.
More carnage across the battlefield! On the left, the Maenads vs one of the Corinthian phalanxes. Sadly they never outnumbered the Corinthians to be able to use their frenzied ability that would allow them to wrap around the unit and get an extra attack- thus I will be tweaking the unit to have more devotees for future battles. On the right the Outriders got stuck in with the Corinthian peltats so that they couldn't move around and cause any trouble to my other units. Also, on the far right, the Raiders were joined by the Minotaur (great idea, send the monster in to fight the phalanx from the monster-hunting City State!).
The carnage when we finally called the game sometime around turn 8 or 9. Cathy's Demigod managed to get the magic weapon in the center (the units from both sides were reduced significantly from the scrums there). On the right both Amazon cavalry units were pretty sorry looking but their enemies were also hurting. The Mother of Serpents was a big help killing the Paymaster. Absynthia didn't do much but look pretty- I need to go through her powers and do some tests before I next play.
For the next game, my opponent was from the Frozen North! Neither of us could believe that we hadn't played each other before, but I'm pretty sure that's right.
Alex, of Forge of Ice, was playing the Crocodile Games' studio Spartan Warband because he had not intended to play but was bribed by someone. The Spartans were led by a Demigod of Zeus and their units were very vanilla (no fancy mythical beasts or anything exotic). The objective of this battle was to rescue (or capture) the Priestess of Eris- she was in the copse of trees in the center and Alex's demigod got to her first. Since his Demigod was Spartan AND of Zeus, he won the edge almost every turn...
The Minotaur and the Demigod of Zeus clash in a mini-provocation as the Mother of Serpents closes in. Alex had gotten a magic weapon in the previous battle that did an amazing 4 wounds* for every wound it did!
Oh no! the heroic Minotaur goes down because of the 4 wound* causing magical weapon. What will Absynthia's Warband do?!?!?
*Fitz came by and corrected us on the power of the magical weapon- it actually just had a damage modifier of 4, BUT if it wounded it COULD cause an extra wound. So the Minotaur was safe and still in the fight! The main focus of the battle was the Minotaur and Mother of Serpents versus the Demigod of Zeus- the onyl other major piece was control of the Priestess of Eris (which Alex kept getting because of his high Edge rolls).
The climactic clash between our Amazon heroes and the Spartan representative of the Patriarchy! I think it was turn 6 and Alex won the Edge again (but he only got to activate 1 unit because it was closer than the last few turns). He chose to activate the Priestess of Eris to get her closer to his table edge- focusing more on the scenario objectives. That's cool, because my Minotaur was able to whack him since I had the next activation. It was almost midnight and all the other games were done, so we called it since it was highly unlikely I could have gained control of the Priestess of Eris. Absynthia had been wounded when one of Alex's nearby phalanxes threw their spears because that's something that cost him a game waaay back in the battle for Ankhara. It was a surprise.
Nobody was happy with the outcome OR we were just messing around after a looong evening of playing our favorite game again after such a long hiatus...
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