This was a very fun game. The scenario was for the Chaos warband to recruit the witch to their side and the Order warband to capture the witch. The final version of the scenario has been submitted to the Campaign Team. And it's a bit different than this version of the scenario, but this was still pretty fun without all the wiz-bang changes. These pictures are not with an excellent camera, just a crappy old cellphone camera, sorry for the lack of quality...
Part of Carlos' Typhon Chaos Warband. Only 1 elephant this time and no assassin because the assassin is morally reprehensible. You can see the Witch in the rock formation at the bottom right of the picture...
Most of the Traveller's Luminaries arrayed for battle...
The new Sebeki chariot in the Luminaries closes in on the Typhon and Asar units...
The Typhon Harbinger's chariot is countercharged (I should've SET for charge, dammit!) and destroyed by the Bes Spearmen led by the ToTanem champion, Sakaris the Lion of Memphis (ahhh, THAT's why they charged instead of set- because the fluff says Sakaris is an attacker-type ToTanem)...
A view of the battle from a different angle at the start of turn 3 or 4. The Sebeki chariot zipped past the Asar unit but didn't actually hurt the guy they hit- now they're getting ready to swing around and do some damage. The Typhon warband's 3 20-man units are taking up positions to set in for the long-haul while the Luminaries' ToTanem unit (enhanced with Land's Favor) continue their stalwart march into the midst of the enemy...
On the Luminaries' right flank, the Typhon Harbinger and Charioteer engage the Bes Spearmen as the Sebeki unit prepares to reform and join the tough fight to come. Unfortunately their reform turned out to be wasted when the Harbinger teleported away to recruit the Witch! Meanwhile, Menthu (the Apis/not Beloved of Sobek) and Shefdu's chariot remain close, likely planning some sort of one-two punch against the Typhon elephant before it gets a chance to cause any havoc...
In the center of the battlefield the Typhon unit is held up a bit by the Wind's Howl spell. Also, the ToTanem unit charges into combat with the massive Khemru unit...
The Totanem unit has fled! But the Asar heroine, Wenenut and the Bes hero Iodah are holding up two units on their own. The Typon Harbinger is busy recruiting the Witch to his cause as Menthu is wounded by fire from the Typhon Archers on the hill...
At the Luminaries' rear the Tethru Swordmasters, having provided some useful bowfire in the earlier turns, prepare to deal with the Asar unit as it draws closer. They draw their doouble-handed swords and focus their Ka. Meanwhile, the Luminaries' Mistress of Words, Young Seshat, has moved up closer to the main fighting to see if she can do anything to help the cause...
The Typhon elephant has changed course in an attempt to go after the Sebeki chariot (although the chariot turned back towards the center of the battle instead of heading after the Typhon archers). Menthu the Apis (not-Beloved of Sobek) managed to catch the elephant from behind and do some damage. In the bottom right of the picture, Shefdu Sootootma has dismounted his chariot to head after the Typhon Harbinger and the Witch...
PROVOCATION! Shefdu engages the Typhon Harbinger as the battle rages around them. Unfortunately I forgot that one of the Ka powers Carlos rolled was Strength of Set- had I remembered that I would have cast Fiery Aspect before rushing into the Provocation. In the background, Iodah is surrounded by the evil Khemru, but he fights on with great vigor. He does much more damage to the Khemru unit than they do to him...
The Swordmasters of Hoethet clash with the Asar unit, to the Asar's surprise. They are WARRIOR-scribes, after all, not simple scribes as most opponents seem to think...
The Sebeki chariot makes it into the fray, charging into the Typhon unit. As the Bes hero, Iodah, continues to whittle away the massive Khemru unit...
The newly recruited Witch turns his magic against the oncoming Sebeki unit. He casts Insidious Dementia on them, causing the Sebeki to fight amongst themselves (losing one of their own) and putting them into disorder...
Shefdu's chariot joins the fray by charging into the Khemru unit's flank. Meanwhile the Provocation continues with Shefdu hanging on by a thread (Strength of Set causes 2 wounds instead of 1 for each hit you take, so Shefdu's getting 2 for 1 in this fight!)...
The action was pretty fast at this point. The main thing was that Shefdu fell in the Provocation but only 1 unit routed because of the loss of their Harbinger. Since it was turn 9 (of a 10 turn limit) I realized that there was nobody free or close enough to get to the Witch in time to capture him, so I conceded.
For what looked like a bloody battle there were relatively few casualties. Most of my losses were characters with only a few warriors lost. Carlos lost more models overall, so I take pride in killing more than he did. It would be nice to allow the Witch to become a permanent addition to the recruiting warband but I doubt the Campaign Team would allow that in a normal non-convention game, so he was worth 2 Renown instead.
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